POV-Ray : Newsgroups : povray.binaries.images : User-defined Camera : User-defined Camera Server Time
31 Jul 2024 04:15:15 EDT (-0400)
  User-defined Camera  
From: Edouard
Date: 12 May 2010 22:25:01
Message: <web.4beb61d2978f9ef8a9c2c17a0@news.povray.org>
I've nearly finished the user-defined camera version of my stochastic rendering
rig - arbitrary camera placement, bokeh sampling, sub-sampling mode for
single-pass anti-aliased rendering, etc. It's all done apart from the aspect
ratio (leave the easy stuff till last is my motto) and some general improvements
to my 35mm Camera macros (stuff like being able to specify the size of POV
units, so they don't have to be in millimetres).

If I get time, I'd like to see if some of the stuff I've done can actually be
put into POV proper - halton based sampling grids, bokeh shapes, etc. I've taken
a look at the camera and focal blur code, and it's pretty simple to understand.

I also had a great idea on how to make the bokeh shape change across the frame -
I'd love to be able to emulate the kind of bokeh you see on the very fast lenses
like this: http://www.flickr.com/photos/moaan/3183278034/

Cheers,
Edouard.


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